Monday, July 23, 2012

Procedural content

Video games sometimes make use of generative art techniques to create more natural feeling worlds at a lower cost in the time of the designers. This is referred to as procedural generation of content.

procedural planets:

procedural cities:

procedural trees:
procedural deserts:

The artists who make and use this software consider them as simply more powerful tools.  

Wednesday, July 4, 2012

the greatest and most consistent magicians

"It may surprise you that I, the Hard-SF Guy, believe there’s magic. But let’s define it as the use of incantations to create vivid subjective realities in other people’s heads. That’s what most magic has always been. The shaman might not really be able to make it rain. But if his shtick was good, he would get fed! By that light, we authors, especially in science fiction, are the greatest and most consistent magicians. We concoct long incantations — chains of spaces and black squiggles (a million of them in Existence) — and skilled recipients of the spell (well-educated readers) proceed to scan those squiggles with their eyes, decrypting them swiftly into clever dialogue, deep emotions and insight, or star-spanning explosions. This partnership of spell-weaver and incantation-user is stunning, and remains far more effective for the full-rich texture of invented worlds than any competing medium."
--David Brin interview with Frank Catalano