Monday, July 23, 2012

Procedural content

Video games sometimes make use of generative art techniques to create more natural feeling worlds at a lower cost in the time of the designers. This is referred to as procedural generation of content.


procedural planets:


procedural cities:

procedural trees:
procedural deserts:

The artists who make and use this software consider them as simply more powerful tools.  

No comments:

Post a Comment