Illusions
A few of the machines covered in this
book were intended for practical purposes, but most of them were for
built for entertainment, magic, or both. These machines play on many
illusions that are built into the human way of seeing the world. The
early scientists drew little distinction between experiment and
demonstration, and many instruments designed to illustrate a
principle or entertain an audience were later used to further
scientific knowledge. Showing how these illusions are built into our
understanding of creative machines and processes is a second theme of
the book. In the earliest case, divination machines, the devices were
treated as magical by true believers in magic. Through the 1800s,
automata were part of magic shows, presented as if they were magical,
but with the audience aware that the magic was a carefully contrived
illusion. More serious efforts at artificial intelligence beginning
with invention of electronic computers inadvertently followed many of
the same techniques, and had the same effect of fooling audiences
into seeing the illusion of a mind, but their inventors often
neglected to acknowledge the underlying illusions.
A History of Creative Devices
The title of this book, Machinamenta,
is a Latin word that means “machines.” It has only the oldest
connotations—machines as siege engines, as tools of stagecraft, as
ingenious contraptions. It was also used to mean clever
schemes—devices in the other sense, or machinations. A
primary meaning of machina in the middle ages was the cranes
used by architects for building. So there is a sense of “creation”
in this early definition. It was used as a metaphor in the phrase
machina mentis, machines of the mind, to describe how the
tools of memory could be used as a tool for innovation. The 17th
century scholar Athanasius Kircher used machinamenta to
describe some marvelous devices, including the self-playing Aeolian
harp. So it seemed appropriate to gather under this term this diverse
collection of artistic devices.
The world of computers changes
incredibly quickly. Papers from a decade ago in my own field,
computer vision and graphics, are almost certain to have been
surpassed by more recent research that has built on them. Many of the
pioneers involved with the first digital computers are still alive
today. A drawback of this is that as a field, we have a very short
memory. We forget that other people have been struggling with the
same questions for many, many years. The problems faced in trying to
build intelligent and creative machines are not merely technical, but
philosophical. What is the difference between creative and
derivative? What is the nature of beauty? What makes something
interesting? How does the mind work?
The history of the field of computer
science usually only goes back as far as World War II, with perhaps a
mention of Babbage. Predictions of the future of the field,
however, have never been in short supply. The field of artificial
intelligence has more than its share of prophets, playing on the same
hopes and fears that have been associated with machines that can
speak to us since prehistoric times. Only by examining the project of
AI in terms of its deep philosophical, mechanical, and spiritual
roots can we make proper judgments about the nature of these machines
now and in the future.
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