This same pattern played out again and again, in China, Europe,
Babylonia and the Americas as well as Africa: games of chance and skill, with
their discrete states and physical markers, were invariably associated with
divination.
Upon comparing the games of civilized people with those of
primitive society many points of resemblance are seen to exist, with the
principal difference that games occur as amusements or pastimes among civilized
men, while among savage and barbarous people they are largely sacred and
divinatory. This naturally suggests a sacred and divinatory origin for modern
games, a theory, indeed, which finds confirmation in their traditional
associations, such as the use of cards in telling fortunes.[1]
When we think of divination as a kind of game, as a way of
generating new sentences from thin air, the problem of predictive accuracy is
marginalized. The system was generally set up so that whatever sentence was
generated would be a true sentence, because the truths encoded in the system
were general truths, applying universally.
…The
experiential (both recreational and revelatory) value of divination and
board-games is that they create an unlimited variety of vicarious experiences,
i.e. stories. Spinning relevant, even illuminating and redeeming stories out of
the raw material which the fall of the apparatus in combination with the
interpretative catalogue provides, is the essence of the diviner’s skill and
training; and in the same way board-games can be seen as machines to generate
stories. [2]
Nearly
all of the ancient board games were associated with divination at one time or
another.
The
Royal Game of Ur:
Dating to about 2600 BC, this game was played in Mesopotamia. Like
Senet, it was a race game something like Backgammon. This game had certain
squares thought to bring good fortune.
Chess: There are
multiple theories on the origin of chess, but one possibility is that it stems
ultimately from Chinese divination methods. Chess historian Joseph Needham
writes:
Dr. John Dee, astrologer to Queen Elizabeth II, invented a
four player chess variant called “Enochian Chess,” which was designed
explicitly for use in divination. Unlike random divination, it was thought that
players could influence the outcome of fate through their actions on the board.
Cards: Playing card games are associated with the development of fortune-telling via Tarot cards (from which the common playing card is a simplified derivative). In the 1500s in Italy, a dealt hand of cards was used as a kind of random poetry generator. The poet would need to fit the images on the cards or their meanings into his poem. This practice was known as “tarocchi appropriati.” The fortune telling aspect of Tarot cards seems to have evolved from this game.
Cards: Playing card games are associated with the development of fortune-telling via Tarot cards (from which the common playing card is a simplified derivative). In the 1500s in Italy, a dealt hand of cards was used as a kind of random poetry generator. The poet would need to fit the images on the cards or their meanings into his poem. This practice was known as “tarocchi appropriati.” The fortune telling aspect of Tarot cards seems to have evolved from this game.
Divination and Mathematics
Divination drove the development of mathematics: much of
Mayan, Egyptian, and Babylonian mathematics were used for astrological
purposes. For example, our measurement of time and angles come from Babylonian
astrologers’ division of the heavens in their base 60 system.[4] The
most advanced mechanical computers from Greek and from Arab inventors in the
ancient world were complex representations of the heavens, used for navigation
and astrology. The Antikythera mechanism (often called the first mechanical
computer) is the best known of these, as few others have been preserved. Found
in a shipwreck and dating from around 200 BC, it showed the position of all the
known planets, the sun, and the moon, requiring over 30 gears to do so. Modern
scientists, who find such a device fascinating for the level of mechanical
sophistication it displays, seem reluctant to admit that the only practical use
such a device could have had was casting horoscopes and determining auspicious
days. Watching how the planets move back and forth around the wheel of the zodiac
on a recreation of this device, it is not hard to see how such an irregular
motion would give the impression of an intelligent and willful plan being acted
out. Early attempts by archaeologists to understand the device focused on the
words inscribed on it, and were unsuccessful. It was only when an attempt was
made to understand the gearing system that the meaning of the device was
recovered.
Later, it was the analysis of games of chance that led to the development of probability theory and statistics, which are key components of most modern AI systems, since absolute reasoning is often too brittle to deal with real-world situations.
Later, it was the analysis of games of chance that led to the development of probability theory and statistics, which are key components of most modern AI systems, since absolute reasoning is often too brittle to deal with real-world situations.
The combinatoric principles of the I Ching[5]
and the geomantic divination (introduced at the beginning of this chapter)
inspired the 17th century philosopher Gottfried Leibniz to develop
binary notation. These binary codes are found in other divination systems
around the world, such as the African Ifa or Sikidy systems of divination. In
recent years, the fields of “ethno-mathematics” and “ethno-computation” have
begun studying these cultural artifacts to explore the mathematical ideas of
non-Western cultures. [6]
Elements of recursion play a large role in these games and
divination systems, where the state resulting from a series of actions is the
beginning point for the same series of actions, performed again and again. In Mancala,
for example, the game is played by choosing one pit, scooping up all the seeds
from the pit, and planting one in each of the following pits. The object of the
game is to be the first to get all of one’s seeds into the final pit. One
strategy to do this is to find a pattern that persists over time, so that the
seeds in multiple pits move together in a train. These patterns were discovered
and used by experienced players across Africa. In the field of cellular
automata, this is known as a “glider.”[7] As
a form that maintains itself as it moves through a space divided into discrete
cells, it is an important component in the study of these computational
systems, a study which
only began in the 1940s as computers were invented.
These connections to mathematics are a natural extension of
the representational nature of the tokens and spaces used in board games and
divination. As a simpler system than the real world, it provided a fertile ground
to begin development of mathematical ideas.
[1] Stewart Culin, Gambling Games of the Chinese in America,
1891
[3] Thoughts on The Origin of
Chess by Joseph Needham, 1962
[4] Because 360 is a nice
round number near to the number of days in the year in base 60, the ancient
Babylonians divided the sky into 360 degrees. (This is easy to accomplish using
a compass and straightedge.) The fact that we use 24 hour days and 60 minute
hours also derive from this way of dividing up a circle.
[5] The I Ching or Book of Changes is a Chinese method of divination that
involves casting small sticks that can land in one of two possible ways. Based
on the binary pattern formed by several of these casts, a fortune can be looked
up in a book (thus the name).
[6] Viznut, “The Mystery of
the Binary,” [Alt] Magazine, 2003
[7] Ron Eglash, African Fractals, 1999
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